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The Well of Echoes Quartet

“A page-turner of the highest order … Arguably the most inventive fantasy author to emerge in recent years, Irvine can now consider himself comfortably ranked next to the works of Robert Jordan and David Eddings and, more appropriately, the mighty Anne McCaffrey. Formidable!” SFX.

TWO HUNDRED YEARS AFTER THE FORBIDDING WAS BROKEN, Santhenar is locked in war with the lyrinx – huge, intelligent, winged predators from the void who will do anything to gain their own world. And despite the development of battle clankers, and mastery of the Secret Art that powers them, humanity is losing …

  1. Geomancer
  2. Tetrarch
  3. Scrutator/Alchymist
  4. Chimaera

 

Geomancer.uk

Geomancer

Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions. The crystal has woken her latent talent for geomancy, the most powerful of all the Secret Arts, and the most perilous. Geomancy is likely to kill her before she masters it. It is a talent that allies and enemies alike are desperate to control.

Falsely accused of sabotage by her rival, Irisis, Tiaan flees for her life. She is also hunted by the lyrinx, Ryll, who plans to use her in his dreadful flesh-forming experiments. Only geomancy can save her. Struggling to control her talent, Tiaan follows her visions all the way to Tirthrax, greatest peak on all the Three Worlds, where a nightmare awaits her …

REVIEWS

‘Ian Irvine has produced one of those rarities in the fantasy genre, and that is a unique, well-thought-out world coupled with a well-written storyline. A gripping read for Irvine fans or a fresh new series for any other readers.’ Enigma (UK).

‘Readers of Eddings, Goodkind and Jordan will lap this one up.’ Starlog (UK).

Listed in Recommended Reading, 2001, Locus.

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Tetrarch

SANTHENAR IS ON ITS KNEES. The war with the alien lyrinx drags on, and humanity is losing it, but there is worse to come. The Aachim have invaded with an irresistible force – a fleet of battle constructs. Cursing humanity for the loss of Aachan and his own clan, the embittered Aachim leader, Vithis, demands half the world in reparation. The council is in no position to resist. But even if they agree to his demands, can anything satisfy his thirst for vengeance?

Tiaan is in despair. Her life lies in ruins, and now she is being hunted through the abandoned city of Tirthrax by an implacable Nish, who blames her for the attack.

The future of the world rests in the hands of three flawed people: Tiaan, whose geomancy holds the key to the power that can save or destroy them; Nish, who has sworn to bring her to justice; and Irisis, whose great talents are hidden even from herself.

REVIEWS

‘Wondrous worldbuilding.” Locus.

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Alchymist

Scrutator (called Alchymist in the UK)

The node has failed, rendering humanity’s battle clankers and the Aachim’s constructs useless. The battle has been lost. Now hordes of alien lyrinx are swarming out of the tar pits of Snizort, intending to fall upon the survivors and destroy them to the last man.

Tiaan is held prisoner by a vengeful Vithis, who is determined to extract her geomantic secrets at any cost. For his failings, Nish has been cast out and branded a traitor while Irisis, accused of high treason, has been forced to flee for her life.

The fate of humanity is dependent on the survival of one wily old man, Scrutator Xervish Flydd. But Flydd has been blamed for the defeat at Snizort. His enemy, the vicious Chief Scrutator Ghorr, has expelled Flydd from the Council and stripped him of all rights. Now Flydd is condemned to die a brutish death as a slave, hauling ironclad clankers out of the battlefield mire until his heart bursts under the strain.

REVIEWS

“A stunning landscape teeming with mages and monsters. Superb!” Tim Cadman, SMH BEST BOOKS OF 2003.

‘It is the most engrossing book I’ve read in years, the lucid prose unfolding an action-and-suspense storyline featuring wonderfully credible characters.’ Van Ikin, Sydney Morning Herald.

Honourable mention, 2003 Aurealis Award for best fantasy novel.

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Chimaera

All resistance has been crushed. In a few minutes of overwhelming violence the Council’s air-dreadnought fleet has destroyed Fiz Gorgo’s defences. Xervish Flydd, Irisis and their allies have been condemned to die in a brutal aerial spectacle designed to reinforce Chief Scrutator Ghorr’s power and majesty.

Nish is their one remaining hope. But Nish is trapped in a burning watchtower, and hunted by both the scrutators and his former lover, Ullii, whose twin brother he accidentally killed. Before Nish can hope to rescue his friends, he must convince Ullii to spare him, then overcome the most powerful cabal of mancers in the world as well as the Council’s four hundred crack guards.

And even if he succeeds, to win the war the allies still have to defeat the scrutators and overthrow Nennifer, the corrupt Council’s dread bastion, before the rampaging lyrinx overwhelm all Santhenar.

REVIEWS

“… brings his Well of Echoes saga to a spectacular and satisfying conclusion, confirming his reputation for first-rate fantasy page turners.” Van Ikin, SMH BEST BOOKS OF 2004.

“A story that is begging to be filmed. Very enjoyable. The action doesn’t flag.” Sue Davies, SF Crowsnest.

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First published by Penguin Australia, 2001 – 2004. Original covers –

 

OTHER EDITIONS

The Well of Echoes has also been published in the UK and in German, Russian, Bulgarian and Greek translations.

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